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 interaction design


Rethinking Bimanual Robotic Manipulation: Learning with Decoupled Interaction Framework

Jiang, Jian-Jian, Wu, Xiao-Ming, He, Yi-Xiang, Zeng, Ling-An, Wei, Yi-Lin, Zhang, Dandan, Zheng, Wei-Shi

arXiv.org Artificial Intelligence

Bimanual robotic manipulation is an emerging and critical topic in the robotics community. Previous works primarily rely on integrated control models that take the perceptions and states of both arms as inputs to directly predict their actions. However, we think bimanual manipulation involves not only coordinated tasks but also various uncoordinated tasks that do not require explicit cooperation during execution, such as grasping objects with the closest hand, which integrated control frameworks ignore to consider due to their enforced cooperation in the early inputs. In this paper, we propose a novel decoupled interaction framework that considers the characteristics of different tasks in bimanual manipulation. The key insight of our framework is to assign an independent model to each arm to enhance the learning of uncoordinated tasks, while introducing a selective interaction module that adaptively learns weights from its own arm to improve the learning of coordinated tasks. Extensive experiments on seven tasks in the RoboTwin dataset demonstrate that: (1) Our framework achieves outstanding performance, with a 23.5% boost over the SOTA method. (2) Our framework is flexible and can be seamlessly integrated into existing methods. (3) Our framework can be effectively extended to multi-agent manipulation tasks, achieving a 28% boost over the integrated control SOTA. (4) The performance boost stems from the decoupled design itself, surpassing the SOTA by 16.5% in success rate with only 1/6 of the model size.


Towards Real Smart Apps: Investigating Human-AI Interactions in Smartphone On-Device AI Apps

Siu, Jason Ching Yuen, Chen, Jieshan, Huang, Yujin, Xing, Zhenchang, Chen, Chunyang

arXiv.org Artificial Intelligence

With the emergence of deep learning techniques, smartphone apps are now embedded on-device AI features for enabling advanced tasks like speech translation, to attract users and increase market competitiveness. A good interaction design is important to make an AI feature usable and understandable. However, AI features have their unique challenges like sensitiveness to the input, dynamic behaviours and output uncertainty. Existing guidelines and tools either do not cover AI features or consider mobile apps which are confirmed by our informal interview with professional designers. To address these issues, we conducted the first empirical study to explore user-AI-interaction in mobile apps. We aim to understand the status of on-device AI usage by investigating 176 AI apps from 62,822 apps. We identified 255 AI features and summarised 759 implementations into three primary interaction pattern types. We further implemented our findings into a multi-faceted search-enabled gallery. The results of the user study demonstrate the usefulness of our findings.


The Puzzle of Putting Video Games in a Museum

The New Yorker

At some point in my childhood, I persuaded my parents to buy me a computer game at the Metropolitan Museum of Art. Obsessed, like many kids, with ancient Egypt, I'd spent the day marvelling at scarabs, sarcophagi, and ivory game pieces with canine heads. My favorite spot was the Temple of Dendur, where you could actually go inside the narrow chamber etched with hieroglyphs. In the gift shop, I spotted "Nile: An Ancient Egyptian Quest"--a three-disk "edutainment," co-produced by the museum and scored by Brian Eno, which invited me to bring the enchantment home. Soon, in defiance of the twelve-and-up rating, I was wandering the tombs of Giza with a talking jackal, searching for grave goods to nourish the souls of kings.


Family Theories in Child-Robot Interactions: Understanding Families as a Whole for Child-Robot Interaction Design

Cagiltay, Bengisu, Mutlu, Bilge, Kerr, Margaret

arXiv.org Artificial Intelligence

In this work, we discuss a theoretically motivated family-centered design approach for child-robot interactions, adapted by Family Systems Theory (FST) and Family Ecological Model (FEM). Long-term engagement and acceptance of robots in the home is influenced by factors that surround the child and the family, such as child-sibling-parent relationships and family routines, rituals, and values. A family-centered approach to interaction design is essential when developing in-home technology for children, especially for social agents like robots with which they can form connections and relationships. We review related literature in family theories and connect it with child-robot interaction and child-computer interaction research. We present two case studies that exemplify how family theories, FST and FEM, can inform the integration of robots into homes, particularly research into child-robot and family-robot interaction. Finally, we pose five overarching recommendations for a family-centered design approach in child-robot interactions.


Participatory Design of AI with Children: Reflections on IDC Design Challenge

Bai, Zhen, Judd, Frances, Polinsky, Naomi, Yadollahi, Elmira

arXiv.org Artificial Intelligence

Children growing up in the era of Artificial Intelligence (AI) will be most impacted by the technology across their life span. Participatory Design (PD) is widely adopted by the Interaction Design and Children (IDC) community, which empowers children to bring their interests, needs, and creativity to the design process of future technologies. While PD has drawn increasing attention to human-centered AI design, it remains largely untapped in facilitating the design process of AI technologies relevant to children and their community. In this paper, we report intriguing children's design ideas on AI technologies resulting from the "Research and Design Challenge" of the 22nd ACM Interaction Design and Children (IDC 2023) conference. The diversity of design problems, AI applications and capabilities revealed by the children's design ideas shed light on the potential of engaging children in PD activities for future AI technologies. We discuss opportunities and challenges for accessible and inclusive PD experiences with children in shaping the future of AI-powered society.


Approach Intelligent Writing Assistants Usability with Seven Stages of Action

Bhat, Avinash, Shrivastava, Disha, Guo, Jin L. C.

arXiv.org Artificial Intelligence

Despite the potential of Large Language Models (LLMs) as writing assistants, they are plagued by issues like coherence and fluency of the model output, trustworthiness, ownership of the generated content, and predictability of model performance, thereby limiting their usability. In this position paper, we propose to adopt Norman's seven stages of action as a framework to approach the interaction design of intelligent writing assistants. We illustrate the framework's applicability to writing tasks by providing an example of software tutorial authoring. The paper also discusses the framework as a tool to synthesize research on the interaction design of LLM-based tools and presents examples of tools that support the stages of action. Finally, we briefly outline the potential of a framework for human-LLM interaction research.


Suggestion Lists vs. Continuous Generation: Interaction Design for Writing with Generative Models on Mobile Devices Affect Text Length, Wording and Perceived Authorship

Lehmann, Florian, Markert, Niklas, Dang, Hai, Buschek, Daniel

arXiv.org Artificial Intelligence

Neural language models have the potential to support human writing. However, questions remain on their integration and influence on writing and output. To address this, we designed and compared two user interfaces for writing with AI on mobile devices, which manipulate levels of initiative and control: 1) Writing with continuously generated text, the AI adds text word-by-word and user steers. 2) Writing with suggestions, the AI suggests phrases and user selects from a list. In a supervised online study (N=18), participants used these prototypes and a baseline without AI. We collected touch interactions, ratings on inspiration and authorship, and interview data. With AI suggestions, people wrote less actively, yet felt they were the author. Continuously generated text reduced this perceived authorship, yet increased editing behavior. In both designs, AI increased text length and was perceived to influence wording. Our findings add new empirical evidence on the impact of UI design decisions on user experience and output with co-creative systems.



Strong AI is a Design Problem

#artificialintelligence

"Design" probably brings to mind various professions dealing with design of form, such as industrial design, graphic design and interior design. But the term design is also used in other form-creation disciplines, such as architecture and software-related technology. In technology, you have user interface design, interaction design and user experience design. I do not often encounter software engineers self-styled as "designers." However, when I hang out with people in the various related disciplines of user experience, calling oneself a "designer" is perfectly fine -- there is an atmosphere of design of form.


Postdoc Position in Artificial Intelligence - Sweden

#artificialintelligence

Applicants must have earned a PhD in Artificial Intelligence, interaction design, human-computer interaction, or similar subjects relevant for the position. The PhD degree should not be more than three years old by the application deadline, unless special circumstances exist. The candidate is expected to have an overall interest in responsible AI concepts and methods, and expertise in participatory methods and interaction design, as demonstrate by publications and other scientific output. Proficiency in English, both spoken and written, is required. Ideal candidates are research driven, organized, and would like to work on challenging problems and innovative solutions.